A neighborhood worth haunting

Your neighborhood.
After dark.

You know these streets.
You don’t know what’s waiting on them.

A little candy. A lot of ghosts. A familiar block turned into your next favorite nightmare.

In development Made for mobile By Taoftware

Candy Dash · concept artworkDown the rabbit hole
Real streetsFictional frightsOne more runWelcome to Hauntblock

01 / familiar, but different

The streets are real.
The haunting isn’t.

That corner you know. That street you’ve walked a hundred times. Now there’s something glowing at the end of it.

Hauntblock uses real street layouts and building footprints as the setting for a world of fictional houses, characters, and Halloween trouble. Pick a place. Meet its darker side.

Play with on-screen controls.
No walking around outside required.

Inside the gameDevelopment build
Actual iPad development capture. The game is still taking shape.

02 / pick your kind of trouble

One block.
Many bad ideas.

Chase candy. Lead a rescue. Hold your ground.
Eight different game concepts, all with a little
mischief in their bones.

Candy Dash concept art: glowing candy trails and pastel ghosts weave between haunted houses.Concept artwork

Candy chases & ghostly escapes

Sweet tooth.
Sharp turns.

Follow the candy, keep your chain alive, and thread your way through a neighborhood of hungry ghosts. Every junction is a choice. Every little detour is a temptation.

Candy circuitsGhost chasesSugar rush

A peek into development: artwork shows the visual direction. Modes and the final lineup may change before release.

03 / neighborhood watch, sort of

A few house rules.

Bring your curiosity.

Choose a familiar place or search somewhere new. Real streets give every haunted block a different shape.

Trust the glow.

Candy trails, lit porches, strange little shadows. This neighborhood has a way of asking for your attention.

Stay for one more.

A risky turn. A close escape. A better run. Sometimes the scariest part is how hard it is to put down.

04 / before you knock

A little light
on the subject.

Can I play it yet?

Hauntblock is in development. This page is a first look at the game, its artwork, and its mode concepts. Download links will appear here when a public release is ready. There isn’t a confirmed release date yet.

Which platforms is it coming to?

We’re building for iOS and Android. The game is being tested on phones and iPad. Final supported devices will be announced with the release.

Do I need to walk around in real life?

No. A place search or optional location selection chooses your neighborhood. You move your character with on-screen controls. You can play from the couch, safely indoors.

Is that really my neighborhood?

The street layout and building footprints come from real map data. The houses’ appearance, residents, creatures, and decorations are fictional. It’s a haunted interpretation of a place, rather than a photograph or a view of the people who live there.

Are all eight modes final?

They’re development candidates. We’re exploring different ways to play on the same haunted streets and testing what makes each one fun. The final lineup and features may change.

Who’s making Hauntblock?

Hauntblock is made by Taoftware. Have a question or a suitably spooky idea? Drop us a note.

The lights are on. For now.

Your block
is next.

Something wicked is taking shape.
Hauntblock is coming to mobile.

iOSAndroidIn development
Talk to the maker